760
2024 11 18
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759
2024 10 15
Hale ???
756
2024 10 10
Hale ???
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754
2024 10 01
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753a
2024 09 20
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751a
2024 09 16
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2024 08 22
Gabriel firing a pistol; I took the pose from Elphelt's 5H in Guilty Gear: Strive. This started off as an experimental design for the scout uniform, but I liked how it went enough to finish it (as far as my process can be described as "finishing").
I'm very happy with the colours. The teal and bronze has a faint hint of steampunk that I'd like to pursue.
735a
2024 06 25
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2024 06 15
Sig and Mu. When I first shared this, several people assumed both of these characters were girls, which is understandable given an outside lens. Another element I failed to properly communicate is eyelines. Sig is supposed to be looking at Mu's face, while Mu is looking at Sig's mouth. This is very important to me, for some reason.
This piece is a notable stylistic deviation from what I normally draw; the lineless style is something I borrowed from a friend, and for something I've only attemped a couple of times ever it came out far nicer than I was expecting.
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2024 02 18
Ray's shell-frame. Since his first iteration, Ruby, Ray has always had a set of powered armour. The proportions do not match a human's because her hands and feet terminate inside the limbs, with mechanical versions extended ahead of them.
This version is a large departure from the last, the shaping and colouring is particularly divergent, taking heavy inspiration from the Vermillion from "Rahxephon". It is also one of the first pieces in years to be rendered with a variable opacity brush.
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698a
2024 02 10
Mu not wearing anything. His design is inspired by what was at the time, the most attractive boy I'd ever met, which I think comes across in images like this.
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2024 02 24
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2024 01 25
Ulysses washed ashore. The uniform is the original concept version, which was deemed too visually complex to keep using. This became the inspiration for an unfinished short story, which in turn became a draft for the later parts of Psiohematic: Stage 1.